Play Guide
Battle
Prepare for Mission
This screen is where you’ll prepare for battle.
Just like the Hangar, you can adjust your TSF's equipment and your combat style here.
Mission Levels
This number shows the mission difficulty. The higher the difficulty the stronger the enemies and the better items they’ll drop.
The condition for increasing mission level varies by mode.
Story Mode: Levels up as you fight the enemies.
Survival Mode: Levels will increase as the Potentiality progresses. The starting level will be determined by the Potentiality's difficulty.
Difficulty Select (Story Mode)
In story mode, you can increase or decrease difficulty by adjusting the mission level.
A higher mission level than the default will result in a higher chance of rare drops.
You can increase mission level to a maximum of 30 over the default.
A higher mission level than the default will result in a higher chance of rare drops.
You can increase mission level to a maximum of 30 over the default.
When equipped parts and weapons exceed the mission level,
they'll be temporarily level-downgraded to match it.
You'll see a marker on any item that's above the level limit.
TSF Drop Settings (Survival Mode)
Here you can see what TSFs will drop during stages in Survival Mode.
Additional TSFs can be unlocked by completing development missions..
Battle Skip (Survival Mode)
"Selecting this option will skip the battle and automatically clear the mission.
When a battle is skipped, items will drop but proficiency will not be gained.
A battle skip requires 1 battle skip token, which can be purchased from the shop or received as an achievement reward.
*These are not available for story mode missions or special missions."
When a battle is skipped, items will drop but proficiency will not be gained.
A battle skip requires 1 battle skip token, which can be purchased from the shop or received as an achievement reward.
*These are not available for story mode missions or special missions."
Battle
Here's where you’ll fight the enemy. Use actions like Attack, Dodge, and Jump to defeat your foes.
Vitality (Your TSF)
This is your health bar.. It decreases as you take damage and you will fail the mission if it ever hits zero.
Vitality (Wingman)
Your wingman’s vitality. It decreases as you take damage and they will be shot down if it hits zero.
In some missions losing a wingman will cause you to fail.
Vitality (Enemy)
The enemy’s health. Decreases as you deal damage, with the enemy dying as it hits zero.
Current Weapons
Your currently used right-hand weapon will be shown in the bottom right, and your left-hand weapon in the bottom left.
Weapon Switch List
A list that contains the weapons you can switch to in your left and right hands.
The switch command will switch both hands simultaneously.
Combat Style List
A list that contains the combat styles you can use.
Selecting a combat style will switch to the weapons that style uses.
Radar
Shows you the location of your wingmen and the enemy.
The blue mark in the center is your unit, blue marks around you are your wingmen, and red marks are the enemies around you.
Vernier Gauge
This gauge increases as you use dashes or jumps.
When it maxes out, you’ll overheat and you actions will be limited.
The gauge will decrease if you stand still.
Parts Damage
Parts and weapons can be damaged if you take too many hits.
Damaged parts will provide less stats and some of your actions will be limited.
You can see the damage each part has taken in the gauge on the top right.
Penalties from Damaged Parts
・Main Weapon: Attacks and skills from your main weapon combat style will be unusable.
・Subweapon: Attacks and skills from your subweapon combat style will be unusable.
・Head: Half the stats provided by your head armor will be lost, as will all properties it provides.
・Right Arm: Half the stats provided by your right arm armor will be lost, as will all properties it provides. Dagger and fixed blade actions will be replaced with regular melee actions.
・Left Arm: Half the stats provided by your left arm armor will be lost, as will all properties it provides.
・Legs: Half the stats provided by your leg armor will be lost, as will all properties it provides.
・Chest: Half the stats provided by your chest armor will be lost, as will all properties it provides.
・Jump Unit: Half the stats provided by your jump unit will be lost, as will all properties it provides. You will no longer be able to dash.
Battle Results
Shows you the post-battle results.
You’ll see your kills as well as skill points, proficiency, and items gained in the battle.
You can get a full breakdown of your kills here.
Basic Actions
These are the basic actions you can take during battle.
Step Movement
Use your Vernier Gauge to step in the direction you want to go.
When your Vernier Gauge overheats it will drastically lower your movement speed.
By using step movement just as an enemy is about to hit you, you can do a perfect dodge and follow it up with a dodge counter.
Low Speed Mode (Super Low Speed Mode)
Move slowly at walking speed.
When using a gamepad, you can switch between slow and super-slow speed by applying different amounts of force to the analog stick.
On the keyboard, you can assign super-slow speed to a key, and hold down that key when moving.
You can chose between making boost and low speed movement the default in the options menu.
Dash Movement
Use your Vernier Gauge to dash in the direction you want to go.
You cannot boost if your Vernier is overheating.
If your Vernier Gauge is overheated you will not be able to dash.
You can stop dashing by pressing in the opposite direction of the dash.
*You can also set it to stop dashing when you press the button.
Attack
Attacks and damages the enemy with either your right hand or left hand weapon.
Some Assault Cannons, as well as Extra Armor, allow for two types of actions.
When a melee attack of yours collides with another enemy, you will get a chance for a clash of blades and a counter.
Assault Cannons and Extra Armor have a limited amount of ammo. Assault Cannon ammo will replenish with time, however.
Combo Attacks
By performming a series of attacks before your timing gauge fully fills, you will perform a combo attack.
The longer the combo, the more powerful it will become, but you will also be vulnerable for a long period of time when it's voer.
Skill Attacks
Perform skill attacks by holding down the button and charging the skill gauge.
There are three levels of skill attacks, with each successive level requiring a longer charge time.
Only levels 1 and 2 are available at the start, and level 3 requires a special unlock.
Guard
Guard using the Extra Armor in your left hand.
Guarding will reduce damage taken.
Guarding at the right time will give you a perfect guard and vastly reduce damage taken.
Switch Style
Change to another combat style.
Switch Main Weapon
Change your main weapon to the weapon on your mount pylon.
Switch Sub Weapon
Change your subweapon to the weapon on your mount pylon.
Reload
Reload your Assault Cannon.
Empty assault cannons will reload automatically when they're not equipped.
Switch Target
Change to a different target.
Target Filter
Allows you to only target a certain type of enemy.
You can also target the closest enemy.
Jump
Jump and hover in the air, then land.
Jumping and hovering uses your Vernier Gauge.
When your Vernier Gauge overheats you won’t be able to hover as long.
Air Dash
Dash in mid-air. You will land after a period of time.
Air Dashing uses your Vernier Gauge.
When your Vernier Gauge overheats you won’t be able to dash as long.
Shake Off
Use this to shake off any Tank Class that cling onto your TSF.
It will damage them and shake them off.
Target Lock Mode: On
Turning target lock on will cause your camera to be locked on to the target.
Switching targets will allow you to target the closest enemy, or an enemy in a certain direction.
You can also turn the target lock mode off, too.
You can set it to be turned off at battle start, or only turn it off when pressing the target-lock off (on) button.
Target Lock Mode: Off
When you turn target lock mode off, you can aim your camera and fire in any direction you like.
You can also turn the target lock mode on, too. When you do it will target the closest enemy.
You can set it to be turned off at battle start, or only turn it off when pressing the target-lock off (on) button.
Target Filter
Displays a list of selectable enemy types. Selecting an enemy type will cause you to only target that kind of enemy.
ALL will allow you to target any enemy type.
Skill Actions
Unlocking certain skills on the Skill Tree will give you additional actions.
These actions are powerful attacks that can be used under certain conditions.
Each combat style has different actions, which can be set in the manner below.
Additional Action Controls
Skill Attack Lv1: Charge your skill attack 1 level to use.
Skill Attack Lv2: Charge your skill attack 2 levels to use.
Skill Attack Lv3: Unlocks when certain skills are learned. Charge your skill attack 3 levels to use.
Parry Counter: Usable when doing a parry counter after your attack and an enemy’s collide.
Dodge Counter: Usable when doing a dodge counter after a perfect dodge.
Combo Finish: Attack once more after finishing a combo.
Fighting Style
Your combat style is decided by the combination of your main weapon and subweapon.
Each combat style has different actions available to it.
You can switch combat styles by switching the weapon you’re holding with the weapon on your mount pylon.
Some combat styles are unlocked by unlocking a skill on the skill tree.
Types of Combat Styles
[Blade] Main Weapon: Sword, Subweapon: None
[Blade + Armor ] Main Weapon: Sword, Subweapon: Extra Armor
[Blade + Gun] Main Weapon: Sword, Subweapon: Assault Cannon
[Dual Blade] Main Weapon: Sword, Subweapon: Sword
[Gun] Main Weapon: Assault Cannon, Subweapon: None
[Gun + Extra Armor] Main Weapon: Assault Cannon, Subweapon: Extra Armor
[Gun + Blade ] Main Weapon: Assault Cannon, Subweapon: Sword
[Dual Gun] Main Weapon: Assault Cannon, Subweapon: Assault Cannon
[Hand to Hand] Main Weapon: None, Subweapon: None
[Melee (Knife)] Main Weapon: None, Subweapon: None *Available when using a certain type of arm part.
[Melee (Fixed Blade)] Main Weapon: None, Subweapon: None *Available when using a certain type of arm part.