Project MIKHAIL

Play Guide

Tactical Surface Fighters

The TSF that the player uses in battle.
There are 4 spots to put weapons and 8 customizable parts.

Types of Equipment

Different parts can be equipped to different areas of your TSF, each with its own effect on the battle.
Parts have different appearances, properties, and stats.
Part-Specific Effects
・Main Weapon: Your Right-Hand Weapon. Affects the actions you can use as well as well as your attack power.
・Subweapon: Your Left-Hand Weapon. Affects the actions you can use as well as well as your attack power/defense.
・Head Armor: Raises defense of your head..
・Right Arm Armor: Raises defense of your right arm. Your hand to hand combat actions will change depending on the parts you equip.
・Left Arm Armor: Raises defense of your left arm. Your hand to hand combat actions will change depending on the parts you equip.
・Leg Armor: Raises defense of your legs.
・Chest Armor: Raises defense of your chest..
・Jump Unit: Increases your mobility and your jump unit defense.
・OS Plugin: Doesn’t affect your stats but adds two slots worth of properties.
・Control Assit Unit: Increases mobility and adds two slots worth of properties.
*Extra Armor cannot be equipped in the main slot.

Level

Each part and weapon has its own level. The stronger the level, the stronger stats like attack and defense will be.
A part's level cannot be changed.
When equipped parts and weapons exceed the mission level,
they'll be temporarily level-downgraded to match it.
You'll see a marker on any item that's above the level limit.

Rarity

Each part and weapon has a rarity. The higher the rarity the harder it is to get, but the more powerful it is.
There are 5 ranks of rarity, and even the same kind of part can appear in different rarities.
Here are the rarities available:
・Common: No properties.
・Uncommon: One property.
・Rare: Two properties.
・Epic: Three properties.
・Legendary: Four properties and one unique legendary property.

Properties

Uncommon and higher rarities all have at least one randomly assigned property.
There are many types of properties, and all of them improve the abilities of your TSF.
Properties can also be added or changed via customization.
*For details on adding or customizing properties, see the relevant section in the Maintenance Bay heading.

Setup Effects

Each part has its own manufacturer, combat doctrine, and other things that make it unique. Using all parts from one manufacturer, etc. will give you a setup effect.
These function as set bonuses, giving you additional attack power, mobility, etc.
Each setup effect is unique, so try them all out!