Project MIKHAIL

Play Guide

Maintenance Bay

Here you can dismantle, manufacture, or customize weapons or parts for your TSF.
You can also change the coloring or add emblems to customize your design.

Manufacture

Use consumables to manufacture parts or weapons.
You’ll only be able to get parts you’ve developed or previously acquired.
As your sortie level goes up the level of the parts you can manufacture will rise as well, but they will also cost more materials to manufacture.
You will, very rarely, get parts of a higher level or rarity. Properties are added at random.
When weapons (of the same type) OS plugins, and control assist units are manufactured at legendary rarity, a different type of part may be manufactured.

Dismantle

Dismantle a part or weapon to get the consumables you need for manufacturing and customization.
Rarer, higher-level items will give you more more consumables.
Up to 100 items can be dismantled at once.

Customization

There are six types of customizations/upgrades you can do: Adding properties, changing properties, enhancing items, enhancing rarity, enhancing properties, and Free Property.
*In Story mode, properties can only be added or changed.
Add Property
Use consumables and credits to add a single property to an item.
Up to one or two properties can be added, with the number depending on the type of equipment.
Rarer, higher-level equipment will require more consumables and credits.
Change Property
Use consumables and credits to change single property of an item.
Three properties will be randomly generated, and you can select the one you like.
After you change a property, you won’t be able to change any others for that piece of equipment. (You can still change the new one, though!)
Rarer, higher-level equipment will require more consumables and credits..
Weapon Enhancement
The levels of a part or weapon can be upgraded by spending credits and consumables.
You can specify the level you want, but more levels will cost more credits and consumables.
Rarity Enhancement
The rarity of a part or weapon can be upgraded by spending credits and consumables.
When rarity is upgraded, a random property will be added that's of the appropriate type for the new rarity.
You can specify the level you want, but more levels will cost more credits and consumables.
Property Enhancement
The properties of a part or weapon can be upgraded by spending credits and consumables.
The value of the property will increase by a random amount.
This amount has a maximum limit, past which no further upgrade is possible.
The cost in credits and consumables to upgrade a property is fixed.
Free Property
Credits and consumables can be spent to change one property of a part or weapon to whatever you desire.
Any property that's applicable for the chosen item can be added, and the property will start at the maximum value.
The cost in credits and consumables for a Free Property is fixed.

Sell

Sell unneeded parts or weapons for credits.
Credits can be used to modify parts or weapons.
Rarer, higher-level items will give you more more credits.
Up to 100 parts can be sold at once.

Batch Selection and Batch Selection Filter

You can batch select to select the top 100 items on the dismantle/sell screens.
You can also filter for certain types of items.
You can use a slide to select level, and also select rarity, type, weapons, generation, or doctrine.
Only filtered parts will be selected.

Decorate

You can change the look of your Tactical Surface Fighter by changing its paint job, or adding emblems to it.
Note that emblems do not change its combat power.
Transmogged parts will have the decoration appear on the transmog.
Paint
Allows you to paint your TSF in your chosen color.
4 colors can be chosen for each of the 6 parts of your TSF.
Emblems
Emblems can be added to the head, chest, arms, and legs.
Up to 5 emblems can be applied to any one part.
You can also put the same emblem on different parts of your TSF.

Item List

Allows you to view parts, weapons, consumables, turn-in items, special privileges, and transmogs that you currently own.